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Godzilla Vs. Kong
On Godzilla vs. Kong, I worked as a Senior FX Artist, creating destruction and creature FX sequences.
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Hands-On FX:
- Skullcrawler Destruction – Developed the full-body destruction system for the Skullcrawler, incorporating:
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Soft-body dynamics for skin, muscle, and internal tearing.
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Blood and internal destruction FX, simulating viscous fluid interactions, splatter dynamics, and tissue deformation.
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Secondary debris and gore FX.
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- Building & Office Destruction – Created the entire destruction system for the collapsing buildings, handling:
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Proxy Building Rigs.
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Choreographed animation of office chairs,

FX Artist
Scanline VFX
Warner Bros.




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