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Godzilla Vs. Kong

On Godzilla vs. Kong, I worked as a Senior FX Artist, creating destruction and creature FX sequences. 

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Hands-On FX:

- Skullcrawler Destruction – Developed the full-body destruction system for the Skullcrawler, incorporating:

  • Soft-body dynamics for skin, muscle, and internal tearing.

  • Blood and internal destruction FX, simulating viscous fluid interactions, splatter dynamics, and tissue deformation.

  • Secondary debris and gore FX.

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- Building & Office Destruction – Created the entire destruction system for the collapsing buildings, handling:

  • Proxy Building Rigs.

  • Choreographed animation of office chairs,

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FX Artist

Scanline VFX

Warner Bros.

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